It’s no secret. Writing a sequel to Infinite, my best selling and most reviewed novel ever (by a lot), has intimidated me for years. But fans have been wonderfully persistent, asking for the story to continue, and, well, sales justify it. But sequels are tricky, especially for a twisty novel like Infinite. In the long history of sequels, writers attempted to recreate the magic of the first book or movie, repeating a similar story, following the same beats, and hoping to strike gold twice. But most of the time, they fail. And not because they’re bad stories on their own, but because the very act of trying to recreate something—a little bit different—robs it of the magic that made it wonderful in the first place.
So, I went a different route, deciding that Infinite2 should be its own creature. It didn’t need to feel like the first book or have the same kind of surprises. Instead, it follows its own path, has its own vibe, and has very different kinds of surprises. The result is that Infinite2 is one of my personal favorite novels (of mine) that many advance readers are saying is better than the original.
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If that’s not enough to convince you, here’s the summary!
William Chanokh is immortal…and he’s trapped on the Galahad, an interstellar starship on a never-ending journey through open space.
His only companions are Capria—mortal and in cryo-sleep—and Gal, an artificial intelligence, and the love of his life, with whom he spends every waking moment in the ‘Great Escape,’ a virtual paradise. After untold years living countless lives, Gal begins acting strange. Possessive. Violent. Paranoid.
Positive that something in the real world is causing her to malfunction, Will attempts to leave the Great Escape, but he finds himself a prisoner. Guided by a voice from reality, he is thrust into a series of torturous narratives, each one designed to break his will and keep him trapped in virtual reality.
Betrayed by his digital love, his long-term memory overwritten, and enduring violent manipulation, Will painfully peels back layers of simulation, fighting to reach reality 1.0—where the nightmares are real.
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